The Third Post will present screenshots of the new UI. The Second Post will explain the gameplay changes, both for the battle and the campaign. We are all big fans of the period, and try to provide through our mod a place where people can immerse themselves in the age and its characters – and, most importantly, where they can put their strategic skills to the test in a mod designed to represent Napoleonic warfare as closely as possible.The Opening Post will present an overview of the mod. It’s a time of sweeping changes in warfare and socially with the French Revolution. Lordz Modding Collective: I think the Napoleonic period is one that fascinates many people and has some of the most striking and flamboyant uniforms in history. We’ve also been working on the Egyptian Campaign and hope to do a version of the Italian Campaign in the future. We want to give players as close an experience to being a Napoleonic general as is possible in a game. So, for example, you could choose to play Marshal Davout’s III Corps, or the Imperial Guard, or Marshal Murat’s cavalry reserve corps in Napoleon’s army of that campaign. In this mode, the focus is on a certain Napoleonic campaign (for example 1806 to 1807, but there are many others) and the available factions you can select are not full nations but the different Army Corps of the armies involved in that campaign. Lordz Modding Collective: During the last few patches, we’ve been focusing on a unique game mode called Theatres of War. Another motivation is to tell the stories of soldiers and generals who fought in over 20 years of war and have been forgotten in many cases. I would say that our in-game regimental descriptions are one of the most complete resources out there. This is a lot easier in 2021 because many original books have been digitised. Lordz Modding Collective: We make use of a wide variety of historical material and try to use primary sources when we can. It’s a huge task but very rewarding at the same time and gives NTW3 a unique attention to detail.ĬA: How does NTW3 use historical sources? We are trying to create rosters that can contain almost every regiment that fought for each nation, accurately represent their uniforms, the regiment’s historical combat performance, and give a historical description of what that regiment did in the Napoleonic Wars. I think the scale of NTW3 is much greater than any other Napoleon mod. For example, we use a fog of war system on the battlefield, so to gain the initiative you must send scouts ahead to find the enemy. Lordz Modding Collective: The central aim of this mod is to try to emulate as best as possible the warfare of the period in all its aspects – and so, unlike most other mods that are devoted to the campaign element, NTW3 focuses on relatively large multiplayer battles where you must coordinate with your team and use actual historical tactics to overcome your opponents. While we have reworked the main European campaign of 1805 and the Peninsular Campaign, the mod remains mostly focused on multiplayer games of up to four versus four players and has a remarkably active community, especially when we consider that the game is 10 years old!ĬA: How is NTW3 different from other Napoleon mods? NTW3 is a deep overhaul of the base game, ranging from carefully calibrated and realistic battle mechanics to new modes of gameplay (Army Corps), over 10,000 unique and historically documented units, 35 playable nations, over 2,000 commanders, more than 150 maps including famous battles like Austerlitz, Borodino, and Waterloo, and a customised user interface (UI) to make this level of complexity more user friendly. When Creative Assembly released Total War: NAPOLEON, the team immediately began working on it – a project that would become NTW3, and has been available since 2011. NTW1 was created for MEDIEVAL: Total War back in 2003 and NTW2 for ROME: Total War. Lordz Modding Collective: Napoleonic Total War 3 (NTW3 for short) is the third instalment in a series of mods developed by a group called the Lordz Modding Collective.
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